Saturday, April 21, 2012
S is for Skyward Sword
Last November, Legend of Zelda fans rejoiced as Skyward Sword was released. The last home console Zelda game, Twilight Princess, came out in 2006 . Since there is usually so much time in between releases, when we get a new one it's really some special. And Skyward Sword is no different.
What can I say about Skyward Sword? Well, it's the "first" Zelda game. It takes place in Skyloft, a floating town high above what will become Hyrule. Of course, Link must go to this mysterious land beneath the clouds to rescue Zelda and stop the evil Demise. It's filled with back story about how elements of the previous Zelda games like the Master Sword came to be. There are other plot twists and surprises too.
What's really different about Skyward Sword is the motion control. While Twilight Princess for the Wii used motion control, Skyward Sword uses motion plus, and it's amazing. In the 80+ hours I put into playing the game twice, I think I had to recalibrate it 5 times. That's not too shabby. Besides, I really got a kick out of having to raise my super awesome, special edition golden Wii remote over my head to charge the sword. It made me a little misty.
Skyward Sword has the great blend of graphic. It's almost like a watercolor painting. It reminds me of a mix between Wind Waker and Ocarina. What made the graphics for me is how expressive Link's face is. Link doesn't talk, of course, but he really doesn't need to. His face says it all.
If there was anything I could change about the game, it would that different locations should be connected. It felt weird every time I had to go back to Skyloft just to go from the forest to the desert. But the lands themselves were fun to explore.
Skyward Sword is a must have game for any Legend of Zelda fan. I can't wait to see what new Zelda games are in the works too!
Of course, I wrote quite a few Skyward Sword articles, and they can be found by clicking the YCN link on the top right of the page.